If a node is hidden in the SketchUp file, Unity does not import the node by default. Unity supports the visibility setting in the SketchUp file for each node. SketchUp file with a cube set to 1m in heightĬhanging the default Unit Conversion values affects the scale of the imported file: The green square is placed as reference where the size of the square is set to 1x1 unit length. See Importing Cameras below for details.īy default, Unity scales SketchUp models to 1 meter (0.0254 inches) to 1 unit length. For more information, see Selecting SketchUpNodes below. For example, if you have one file containing several couches, you can select the one you want to import. A node represents an Entity, Group, or Component Instance in SketchUp. Open a window where you can specify which nodes to import. Read-only value from the Geo Coordinate system, used to describe the angle needed to rotate North to the Z axis. Read-only value from the Geo Coordinate system, used to identify a position on a geographic system. This value determines how the Scale Factor is calculated (see Unit conversion below).
Merge coplanar faces when generating meshes in Unity.Ĭhoose the unit to use for the conversion. By default, Unity only imports the front-facing polygons to reduce polygon counts unless there is Material assigned to the back-facing polygons in SketchUp. The SketchUp properties section Property: Then select the Asset file from the Project view inside the Unity Editor.
To import a SketchUp file directly into Unity, drag it into the Assets folder using the Finder (macOS) or the File Manager (Windows). (E) Use the Revert button to cancel any changes you make on the SketchUp Import Settings window or Apply to accept the changes and continue. (D) The Geometry section provides a subset of the settings available for FBX Models, dealing with indexing and UVs. (C) The Meshes section provides the same settings as those available for FBX Models. (B) The SketchUp section provides settings that are specific to SketchUp Models. For reference documentation on properties on the Materials tab, see the Materials tab documentation. SketchUp import settings for Materials work exactly the same way as for standard FBX Models. (A) You can switch between the Sketch Up tab and the Materials tab. For a list of known issues and limitations with importing from SketchUp, see the Limitations section below.
SKETCHUP MATERIALS HOW TO
Tip: For information on how to export an FBX file from SketchUp, see Using FBX files in other applications. More info See in Glossary data for each scene in the file. The output is either drawn to the screen or captured as a texture.
In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary which you can place in the scene A Scene contains the environments and menus of your game. A GameObject’s functionality is defined by the Components attached to it.
SKETCHUP MATERIALS SOFTWARE
Table plans woodworking.SketchUp is software that is commonly used for architecture modeling.