- #Siralim 2 wiki breeding combos how to#
- #Siralim 2 wiki breeding combos upgrade#
- #Siralim 2 wiki breeding combos Pc#
The autobattle mechanic allows you to pick and choose default actions for each of your party, this is helpful because you pretty much will default to certain actions depending on what you are working with and will only go off script in certain situations (such as when you are silencd, your casters wont be casting obviosuly) I found it to work perfectly as implemented.
#Siralim 2 wiki breeding combos how to#
Playin this game you will start wondering what the best course of action is and how to manage your resources and your monsters. One thing that leaves me scratching my head is efficiency. This is a time consuming aspect of grinding however, but it's an interesting concept, in how everything is dynamic and nothing is really 'wasted'
#Siralim 2 wiki breeding combos upgrade#
One of the cool things about this game is how you can upgrade your gear and creats, you can basically breed them to recycle their level back to 0, however they're pedigree will increase, and it results in their stats accelerating faster as they level. You can add one armor/artifact/gear to your creatures, and about three abilities or spells (you equp spell and gear) what you dont use you can save for other combinations with different creats, or scrap in the blacksmith for mats to upgrade your gear. You attack endless creatures in dungeon depth level style random areas, then teleport back to the surface (or town) narrative is loose ('just go deeper') and there is a lot of other unlockable stuff for the town.
#Siralim 2 wiki breeding combos Pc#
Essentially you act as a summoner type PC who has a party of 6 creatures. It's not really quirky, its' just the presentation isnt the best via menus and such. A lot of elements of the game are somewhat abstract and took time/testing to understand. You have subdued 16bit graphics in overworld then events and battle scenes with larger sprites. You can add one armor/artifact/gear to your creatures, and about three abilities or spells (you equp spell and gear) what you dont use you can save for other combinations with different … More It reminds me a lot of Stone Soup Dungeon Crawl, but you capture pets in the field (like pokemon I guess) but the management mechanics are very akin to MtG, if you like MtG you have to play this or the rumored third installement. for now)ĭespite knowing I'm not good at this, This is still a fun game, it has rough spots but it's admirable in how it ties many things together. So, I'll write review now (and sadly put this on my well played but not beaten shelf. Reading other players who are well over 200-300, this is endless. I just hit level 35, my creatures 20, I just got my butt kicked in my first sigil. I havent even scratched the surface, but i've played about 100 hours. Were I smarter, I might get more out of this one. Torgo recommended me this one, it's pretty cool and very review-worthy. I might do that for the third installment and hopefullyy some of this mechanics have been fixed of improved. I finished the main story at about 35 hours but sadly I´m not that invested to stay for the postgame stuff, the grindy nature of the game without a guide or the use of the wiki is kind of boring for me. Also without a guide the search to get a "good" monster can be a pain since the monster library is huge compared to other game of this kind. As the most interesting part of the game for me, namely the breeding part, is limited by the energy quantity and you require some time investment to get this "currency". That being said the game was a bit too grindy for my taste. So you can create sort ot "combos" between the monsters and improve their sinergies to work better in combat. The battle system is pretty interesting because monsters function as cards and some of the have a synergy attached to their traits. I really liked this take on monster taming games.